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Old Nov 17, 2005, 11:53 PM // 23:53   #1
Lion's Arch Merchant
 
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Default A few suggestions:

- 6v6 Team Arena. Don't do Random because Random blows and is a waste of time.
- Add a Guild Storage.
- Make Celestial Sigils stack like dyes do.
- Change the life penalty on Major Runes to -25. -50 is ridiculous and no one uses Majors because of it. At -25, they'd be more useful.
- Make Expert Salvage kits always give both upgrades when used on weapons.

Last edited by Bast; Nov 18, 2005 at 12:01 AM // 00:01..
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Old Nov 17, 2005, 11:57 PM // 23:57   #2
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Agree (signed)
---------------------
Guild Storage (+) (all for it)
Expert Salvage kits (+) (agree, always an increase qty of stuff to drop price)


Disagree (not signed)
----------------------
Celestial Sigils Stacking (-) (the money they are worth would be used to esclate inflation if you had a large stack aka allow you to hold more money then anet wants)

Rune Penalty (-) (I think this would disrupt the game balance too much)
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Old Nov 18, 2005, 01:04 AM // 01:04   #3
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Quote:
Originally Posted by Bast
- 6v6 Team Arena. Don't do Random because Random blows and is a waste of time.
- Add a Guild Storage.
- Make Celestial Sigils stack like dyes do.
- Change the life penalty on Major Runes to -25. -50 is ridiculous and no one uses Majors because of it. At -25, they'd be more useful.
- Make Expert Salvage kits always give both upgrades when used on weapons.
-While 6v6 is cool, teams is cooler, but still, I like random arenas with noone I've talked too. Don't do away with random;but advance them into 6v6 teams like you've suggested. /signed.
-Guild Storage, how many times do I need to sign this? YES! /Signed.
-While -50 is ridiculous, it's still viable. Why? with only a -25 hp, people would be running around all major'ed up, not minored, unbalancing things. /notsigned.
-You've never been able to salvage both pieces on anything, ever. Even in beta, I don't believe this was do-able, although a good idea, /notsigned for the fact you should know how you're upgrading a weapon when you do it <So you can't complain you only got one upgrade back> Maybe make this idea more plausible like maybe SUP SALV can get both, but Expert? Nope.

--The Shim
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Old Nov 18, 2005, 01:08 AM // 01:08   #4
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Quote:
Originally Posted by Bast
- 6v6 Team Arena. Don't do Random because Random blows and is a waste of time.
- Add a Guild Storage.
- Make Celestial Sigils stack like dyes do.
- Change the life penalty on Major Runes to -25. -50 is ridiculous and no one uses Majors because of it. At -25, they'd be more useful.
- Make Expert Salvage kits always give both upgrades when used on weapons.
okay, here we go.
-6v6 TA /not signed. random is perfectly fun. gets you in a group fast and theres plenty of different arenas to be had, making it fun for more than one play.
-Storage /signed a million times. if anet doesnt put this in.....
-celestial sigils /not signed
-Life penalty /not signed. unbalances. i use major runes, just balance with major vigor and maybe a weapon mod. voila!
-Expert Salvage /not signed. once again, overpowers.
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Old Nov 18, 2005, 06:52 AM // 06:52   #5
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- A way to save and edit PVP character templates locally (preferably in a separate file--not gw.dat) for easy reuse and trading to others.
- A guild character template database (similar to above but saved with the guild), including full team builds. Perhaps in a tree format like the following:

(+) Hex Build
---Mesmer 1 (click to create)
---Mesmer 2 (click to create)
etc.

Furthermore, all skills in these builds should be given to the player making it even if they don't have the skills unlocked.

- Guild storage.
- Put the Xunlai Agent and the various traders in every Guild Hall.
- More PVP maps with more varied gametypes. Have sieges and maybe something similar to that train level in the Wolfenstein expansion thing, even though that may translate badly to GW. I am just spitting out ideas.
- Allow longer chat messages. Sometimes I want to spam William Faulkner sentences in Ascalon City and I can't without breaking it up.
- Make the red banners in Guild Halls show your guild banner all the time.
- Make Celestial Sigils stack.
- Have some way to break stacks of items apart other than by trading.

Note to posters concerning my previous post: When I said add a 6v6 Team Arena, I didn't mean get rid of the current random arena. I meant don't add a 6v6 random arena. I can see why they wouldn't add an 8v8 Team because no one would play Tombs then. Making Sigils stack is a good idea. Successful guilds would want this especially if Guild Storage is ever implemented (I'm not holding my breath).

I'm sure making Major Runes playable would just wreck the balance of the game. Please. As they are right now, they're only used when the Superior costs too much. PVP players would probably never use Majors.

Last edited by Bast; Nov 18, 2005 at 06:57 AM // 06:57..
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Old Nov 18, 2005, 09:04 AM // 09:04   #6
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/sign to saving build templates
/sign to guild storage
/sign to more PvP maps
/sign to 6v6 arena
/sign to traders in guild hall
/sign to guild hall banners
/sign to decrease life penalty on major runes slightly
/sign to expert salvage kits giving both things
In other words, mostly signed, except for celestial sigils stacking and longer chat messages.
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Old Nov 18, 2005, 09:15 AM // 09:15   #7
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while on the subject guild storage there is also a need to make the size of the normal storage biger
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Old Nov 18, 2005, 05:51 PM // 17:51   #8
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If Major Rune were dropped to -40 health, do you think Superior Runes would be so popular?

I don't... 2 Major Runes for +4 in total attribute bonues for -80 health, or One Sup. Rune for +3 in one att. for -75 health.

Which would you take?

Lowering the Health cost on Major Runes would make Sup. Runes relatively worthless.
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Old Nov 18, 2005, 06:46 PM // 18:46   #9
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Quote:
Originally Posted by Mordakai
If Major Rune were dropped to -40 health, do you think Superior Runes would be so popular?

I don't... 2 Major Runes for +4 in total attribute bonues for -80 health, or One Sup. Rune for +3 in one att. for -75 health.

Which would you take?

Lowering the Health cost on Major Runes would make Sup. Runes relatively worthless.
Good point, but don't forget that you can't stack runes. So, there is still a lot of value for that +1 (hell...I'd take -100 for another point in air....).

BUT, I think the system is currently balanced as is. I personally used major runes, but only for reasons associated with cost. There are reasons for major runes if you've done the math for your build, and have your hp managed that concisely. I personally don't, so saving even another 10 hp by dipping it -40 adds no value to the rune in my opinion. Again, because I want that stat as high as possible.

BTW, I DO use staffs in correlation to certain items. One example is Gorrels staff. If you have a sup run and a major vigor (or sup vigor if you can afford) to offset the hp penalty, and want to get a boost in a stat without taking an hp hit, Gorrels staff becomes VERY valuable. Essentialy, what the +60 HP allows is for a free major rune without hp penalty to be used while simultaneously gaining a permenant atttribute bonus. Those that have figured this out and use Gorrels staff in this way understand what a great deal they are getting for this staff at the extremely low price it's being sold for. Maybe adding some other items like this would increase the usefullness of Major runes.

Acolyte Devathi
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Old Nov 19, 2005, 02:31 AM // 02:31   #10
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- A skill called "Poke Out Eyes" which is similar to the infamous Three Stooges move and causes a single target blind and weakness.
- An energy bar shown for each character in the party screen but not for enemies.
- The party screen should show the number of enchantments, hexes, and conditions on each person in your group.
- Guild Storage
- Client-saveable character templates (see previous post in this thread)
- Add a charmable pet midget.

Superior Runes would still be used because there is no other way to get a 16 attribute.

Last edited by Bast; Nov 19, 2005 at 02:36 AM // 02:36..
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Old Nov 20, 2005, 03:19 AM // 03:19   #11
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Signed on all accounts, especially on the suggestion regarding major runes. Right now major runes are worthless and will gimp your character if you apply.
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Old Nov 21, 2005, 09:07 AM // 09:07   #12
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- Make the graphics for Wards and Wells your team color so it's easy to tell at a glance whose Ward/Well it is.
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Old Nov 18, 2006, 09:31 AM // 09:31   #13
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You all might have heard this all before but maybe if I put it in here my wife wont have to hear it every day when I complain about it
I think we need way more storage either in character or in Storage OR make runes and exactly the same weapons stack I have 2 axes in storage taking up 2 slots when they could take up one and now with heroes we need more room for their different weapons and runes that can be used on them. As the leader of a guild I buy and farm stuff for xmas and birthdays and such and I never have enough room. I now have 2 characters completely full of materials and weapons which is a waste of space. the other thing that could happen is make them stack to 500 instead of 250. This could just be the ramblings of a mad man but this is very hard to keep going back and forth between characters to move more and more stuff.
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Old Nov 18, 2006, 10:29 AM // 10:29   #14
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Of all the storage threads, you bump one a year old that barely mentions storage
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Old Nov 18, 2006, 10:45 AM // 10:45   #15
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As stated in the suggestion forum guidelines, do not make "A few suggestions" threads.

Quote:
Originally Posted by PieXags
Do not post "A Few Ideas" threads. If you have more than one idea ---first double check with the search button and the index thread to make sure they're fresh suggestions, and create a seperate thread for each one with a relevant title.
.
Closed.

-Anarion
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